Pillars of Eternity: Embracing the Turn-Based Renaissance
Pillars of Eternity recently celebrated its 11th anniversary, and in a fantastic twist, Obsidian Entertainment delivered a transformative update that introduced a full turn-based mode to the beloved CRPG. Previously available only in a Steam beta since last November, this new feature enhances gameplay accessibility and adds fresh layers of strategy to the experience.
A New Era in Combat
The turn-based mode fundamentally shifts how players approach battles in Pillars of Eternity. While the original game championed real-time with pause (RTWP) mechanics, the turn-based system prioritizes strategic planning over rapid reflexes. In this new mode, players can take generous movements but must be judicious with their actions—only one action per turn is allowed, which may seem restrictive at first, but it compels players to make every decision count.
This is a major departure from the fast-paced RTS approach of the original game. Instead of juggling multiple actions within a single turn, players can now focus on positioning and tactical maneuvers without the distractions of real-time decision-making.
Testing the Waters with Lord Raedric
To dive into the new mechanics, I revisited an earlier save right before the formidable boss fight against Lord Raedric. This encounter serves as a perfect testing ground for the turn-based system, pushing players to use their options wisely-outsmarting opponents while also managing their own party’s abilities. My hands-on experience was overwhelmingly positive. The more methodical pacing offered a newfound appreciation and excitement for planning moves and countering enemy actions.
Enhanced Mechanics: A Quick Overview
One significant advancement of Pillars 1’s new turn-based mode is its ability to allow multiple turns per round. Unlike Pillars of Eternity 2: Deadfire, where initiative determines the order characters act—essentially giving everyone one turn per round—the new mode allows players to take advantage of their characters’ unique attributes to gain additional turns after their enemies have acted. This feature can dramatically alter combat dynamics.
The focus on recovery in this system cannot be understated. While it was a somewhat neglected aspect in the original gameplay, the new mode effectively integrates recovery into its mechanics. It provides a unique depth to character builds, especially benefitting those who specialize in quicker actions or crowd control.
The Balance of Power
When switching to the turn-based mode, the balance of power shifts dramatically, particularly for certain character classes. Previously, classes like Ciphers—dependent on crafting a dynamic between melee attacks and spellcasting—often struggled in the RTWP setup. Now, they find a platform to thrive, reinforcing their crucial role in both physical combat and magic support.
However, it’s also essential to note the emphasis on the gear you choose for your characters. Heavy armor becomes a more crucial aspect in turn-based play, as it inherently gives characters a survival advantage, altering the dynamics of strategy and resource management based on gear choice.
Reflecting on Complexity and Accessibility
After experiencing a difficult boss battle in the new mode, it was evident that the turn-based gameplay not only eased some of the difficulty curve but also provided a fresh lens through which to view familiar scenarios. On one hand, this might invite newer players to approach the game as a gentler onboarding experience. On the other, it offers veterans a fresh take on previously mastered battles, allowing them to rethink their strategies, character builds, and resource allocation.
Potential Concerns Ahead
Looking forward, one concern arises regarding how players transitioning from Pillars 1 will perceive the turn-based experience in Deadfire, released several years prior. With its older mechanics, Deadfire may now seem dated by comparison. This disparity could bring about hints of dissatisfaction among avid fans as they switch gears back to the sequel. However, the anticipation for revitalization during Deadfire’s own 10th anniversary in 2028 remains high, with hope for potential updates that could bring its combat more in line with the current state of Pillars 1.
A Shift in Perspective
As Josh Sawyer, the lead designer of Pillars of Eternity, has noted, the resurgence of interest in turn-based mechanics may also inform the future of CRPG development. The conversation among game designers shows a shift—a recognition that turn-based mechanics offer substantial tactical variation and depth, perhaps reigniting their place in modern gaming.
Whether you’re a seasoned veteran or a newcomer, the turn-based epoch heralds a thrilling time for the Pillars of Eternity community, breathing new life into a classic that continues to evolve with the gaming landscape.


