Unveiling “Divinity”: An Insightful Conversation with Larian Studios
A Late-Night Chat in Los Angeles
Two weeks ago, I found myself in Los Angeles, perched on the rooftop deck of a small poolside building rented by Larian Studios. It was late at night, and after a long day of interviews, I engaged with a trio of senior members from the studio about their freshly announced game, Divinity. As we settled into a circle of couches, what started as a casual conversation quickly transformed into a vibrant exploration of the game’s development, the studio’s philosophy, and some cheeky banter.
Getting to Know Larian Studios
Larian Studios has long built a reputation for creating immersive role-playing games. Founded by Swen Vincke, the studio embraces a unique culture that emphasizes creativity, high standards, and above all, a genuine love for storytelling. As we kicked off our discussion, Vincke, the studio’s founder and the game director of Divinity, set a relaxed tone. His enthusiasm for the project was palpable, and it became clear that Larian’s commitment to quality is matched only by their sense of humor.
Quality Standards and the Driven Team
In our chat, Vincke elaborated on the quality standards that define Larian’s creative process. He emphasized the importance of storytelling and immersive gameplay, which they strive to achieve in every title. When standards are not met? Well, let’s just say his feedback is direct, embodying a transparency that seems to cascade through the entire team. Both Adam Smith, Larian’s head writer, and Chrystal Ding, the lead writer for Divinity, echoed this sentiment. They shared anecdotes illustrating how creative disagreements and collaborative problem-solving are integral to their workflow. This candidness is refreshing in an industry often cloaked in secrecy.
The Heart of *Divinity***
During our 18-minute conversation, we delved into the essence of Divinity. Although the specific details about gameplay were still under wraps, the conversations surrounding the game hinted at Larian’s consistent commitment to creating not just a game, but an engaging universe for players. The world has to feel alive and adaptable, which is a hallmark of their previous works. Humorously, Vincke mentioned that while there were spirited discussions about what the game would offer, they had never claimed that “the game will come in front of you,” leading to a light-hearted reflection on misinterpretations and expectations.
Generative AI and Its Absence
Interestingly, the topic of generative AI—currently a hot-button issue in game development—didn’t come up during our chat. It felt like a curious omission, especially given the recent debates surrounding technology and its ethical implications in creative processes. However, as the interview took place before a storm of discussions about Larian’s use of AI emerged, it seemed we danced around a topic that could have changed the dynamic of our conversation. The thoughtful approach by Vincke and his team towards storytelling and AI suggests a cautious exploration rather than a headlong rush.
A Respect for the Craft
As we moved through our discussion, I decided to open up about my personal experience (or lack thereof) with Larian’s games. Despite my respect for their work, I confessed that I hadn’t played much of their titles yet. They received this revelation with friendliness, assuring me that their games are deeply immersive, inviting players to lose themselves in the experience. This aspect resonated particularly well with the team; their focus is always on creating a world that feels real and engaging to those who venture into it.
Engagement and Community Connection
What truly struck me during our chat was the sense of community that Larian fosters. Vincke, Smith, and Ding spoke about their connection with the gaming community, highlighting how player feedback influences their design choices. They view their audience not just as consumers but as active participants in the evolution of their games. This relationship is a testament to Larian’s commitment to creating experiences that resonate deeply with players, ensuring each title is not just another game but rather an ongoing dialogue with its community.
This engaging evening with the Larian team left me inspired and intrigued about Divinity and the studio’s creative trajectory. Each comment, shared laugh, or solemn remark unveiled layers of passion and dedication that are rare in the gaming world. The anticipation surrounding their new project feels justified, and I left with a renewed eagerness to discover what Larian Studios will unfold next.


